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Blizzard will experiment with new raid rewards for Shadowlands Season 4

#Blizzard #experiment #raid #rewards #Shadowlands #Season

In a message posted overnight, Scariizard goes into detail about various experiments the developers want to implement for raid loot with Season 4 of shadowlands. Find all the details below.

As we move from patch 9.2’s class sets and crafting catalyst to dragon flight, the developers are thinking about the philosophy of rewards, including loot acquisition and how it could be improved. Season 4 represents a unique opportunity to try out some experimental changes that may be too volatile for a regular season, but provide data and feedback that can be used to improve the game in the long run.

It is important to clarify that the systems that will be discussed today are designed around the specific goals of the shorter Season 4. It’s possible that even if these are well-received, there will be significant changes to match the pace and progression expected of a normal content season. However, the team wants to show that it is interested in approaching rewards from different angles and listening to players’ wishes to increase bad luck protection and ensure that in-game rewards match players’ efforts.

Raid vendors and limited currency

Season 4 will have a trio of merchants present near the Great Vault. Each of these Traders has goods from one of the three raids of shadowlands : Château Nathria, the Sanctuary of Domination and the Sepulcher of the Founders. The latter sell jewelry, weapons, and other special items from their respective raids. Each of these items will have the same price: one Puzzling Cartel Dinar each, with a specificity. You can only get 3 Puzzling Cartel Dinars for the entire season. After spending your last dinar, the merchants leave town and take their goods with them. Items sold by these vendors will be of the Normal Season 4 ‘Fated’ item level range, 278-285, depending on the item.

To acquire them, enter any raid shadowlands after the start of Season 4 to begin a three-part quest series. These quests require killing several unique fated bosses while the Season 4 raid affix is ​​active. These quests offer a puzzling cartel dinar upon completion and progressing to the next part of the quest. (Killing the same boss in the same week does not grant progress; killing the Naphtremens on Normal and Heroic in the same week only grants a win.) At the moment, this one requires 30 wins, 20 wins, and 10 wins, making your second and third coins faster over time: week 3 is the fastest possible to receive a Dinar, and week 6 is the fastest. possible to receive the latest. .

This system originally came in to reduce the rotating nature of Season 4 spokes. Each player is less likely to see individual pieces of loot when Sylvanas Fated or Jailer Fated can only be killed once every three weeks, and the developers want to see how the players respond. to this idea of ​​having a limited but fixed way of targeting individual rooms in raids. Everyone has already spent months and months killing a specific boss each week without seeing the desired item drop, and the developers are hoping this system will fix bad luck in the worst case. At the same time, the team doesn’t want a shortcut to the gaming experience: it shouldn’t be possible for players to buy the best item for a slot through a vendor in week 1 of a season, and it’s entirely possible that this implementation it will undermine some of your character progression. With that said, the developers have listened to the wishes for such a system and believe Season 4 is the right time to test it out.

Heroic and Mythic Upgrade Items

Next, the developers are exploring ways for raiders to improve raid loot as they pass difficulty. In Season 4, killing bosses on Heroic and Mythic difficulties will drop a “shard” of an upgrade item, and when you have enough (currently 20), they will combine to upgrade a Heroic or Fated gear, respectively. Unlike the Baffling Cartel Dinar mentioned above, which is a quest you need to complete to earn them over time, these perk shards will start appearing on the first day of the season at a 100% drop rate, allowing you to progress every week from the beginning. start. These upgrade items will work on any item with the Fated tag, including those sold by the merchants listed above. This upgrade system, combined with the Baffled Cartel’s Dinar vendors, will allow players to purchase three pieces of Heroic or Mythic raid gear, if they complete content difficult enough to create a cache of upgrade shards.

While the Heroic or Mythic perk item still requires the base item to drop in some way, this means the option to do other raid difficulties to get the desired piece is available to players who want to go further. Additionally, it gives guilds that start at Normal and upgrade to Heroic, or Heroic and upgrade to Mythic, the ability to keep some of their favorite items with them as they level up. Often, if a guild can’t get past a specific point while progressing (a new boss or the threshold of a Grand Vault), the time it takes to re-assault that step can feel like wasted effort. The developers hope this system will provide more value for simply killing bosses with your party, while also allowing those playing on higher difficulties (such as a guild that can only do 3 mythic bosses per week) the ability to ‘save’ for a moment of excitement that rewards effort over time and eases progress toward completing raid objectives.

Season 4 is an exciting time where the team is trying out a lot of things that WoW has never done before and the developers are excited to see how these systems work for raiders with the Fated affix at launch.

What about sets of classes?

Class sets from Patch 9.2 will still be active in Season 4, and the Crafting Catalyst will remain active with all charges accumulated. Tokens will not be added to Castle Nathria and Sanctum of Domination, as you will be able to upgrade any item obtained to a fixed piece of a higher item level as is currently possible.

Domination Locations

Shard and Domination buffs will be completely disabled for Season 4. The developers didn’t want to put any additional pressure on Sanctum Fated’s balance, and there was enough disparity between classes and armor types that specializations and classes could have a 3-piece dominance. bonus and the 4 pieces of it unlike others that would create an imbalance during these weeks. The developers have also received feedback that it would be unfair for players who haven’t kept Domination gear to be at such a disadvantage.

Raid Finder/Open World

Raid Finder will have a Season 4/Fated difficulty, and all wings will be available from the start. If the rotation starts with Castle Nathria in Fated raid, all Castle Nathria in Raid Finder will be replaced by the higher item level Castle Nathria Fated. Raid Finder also counts towards quest progress, players who don’t complete a raid during the week can complete the remaining bosses via this difficulty.

In addition, the world bosses tied to the current Fated raids will also be scaled: they will be harder and drop item level 285 Fated gear.

Why only weapons and jewels?

These systems are not intended to replace the primary method of obtaining gear – having all raids in one set at the current item level is something completely new to WoW and will create a lot of powerful item combinations, as well as a lot of frustration about not receiving them. The developers wanted vendors to focus on loot pieces that have the most impact on players and generate negative feedback. Many players feel that if they can’t get Night’s Edge, they can’t play Rogue in 9.1/9.2. This is rarely the case with boots or bracelets. Focusing on those high-end items makes those vendors special, and the system focuses on that protection, rather than being a fallback or equipment replacement method (which it isn’t).

Grand Vault Integration

A current demand is the integration of this system through Great Vault tokens. While the developers are currently not interested in providing a larger amount of dinars during the season, offering Heroic or Mythic upgrade shards in some way might be possible, but the team wants to make sure you can only purchase Heroic or Mythic upgrade shards. mythic shards if you do a minimum of raids on those difficulties. There are no guarantees, but it is not impossible.

Heroic and Mythic Upgrade Shards

The latter do not improve linearly. If you have a heroic upgrade item, take the raid finder or normal item and make it heroic. Similarly, if you have a Mythic upgrade item, you can target a Raid Finder item, Normal or Heroic, and it will become Mythic. They don’t need to be in order: Mythic raiders can ignore Heroic raiders if they wish.

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